Me and my Halo
The big news today: the long-awaited arrival of Bungie’s Halo: Reach, the newest incarnation of the stupendously popular videogame for the Xbox 360. The reviews have been tremendous, and the sales will likely be great enough to start a new mid-sized European nation.
So I’m happy to report that, thanks to the awesome folks at games-casting superhouse Blindlight Media, somewhere amidst the explosions, crashing, yelling and general mayhem, the unmistakable squawk of yours truly can be heard as the voice of Air Control/Dispatch. If you need my character, he’s out on a coffee break.
I’ve worked on videogames before (see my posts on Fallout: New Vegas and Secret World), but this is the first one to be released (games generally have very long gestations). I was able to give Halo: Reach a test run a few months ago at a sort of coming-out party, and I’m happy to report that it’s an absolute blast: stunning graphics, super-smooth maneuverability, engaging story and characters, and of course, lots of blowing s__t up.
If avoiding the maniacs on your city’s freeways has become routine and boring, this game is for you. And if it’s not, at least now you can answer the question, It’s three in the morning, do you know where the man in your life is?
Posted in Videogame